Fantage is one of many free and paid virtual worlds that have attracted 66.4 million active users from age seven to 13, according to virtual world research firm KZero.There’s Webkinz, a world based around the virtual alter egos of the plush toys found in stores.There’s Poptropica, a fantasy archipelago where kids ages six to 15 roleplay and complete quests.
Collin Wisniewski, a 15-year-old who lives in New York, was a very active Club Penguin user when he was 10.
He and his friends liked it for the games, but he remembers there was quite a bit of flirting going on.
"People would say 'oh, are you a boy or a girl,’ and ‘oh, do you want to come to my igloo,'" he recalled.
"I didn’t really put it together at the time." What did they do in the igloos?
When her 10-year-old daughter announced that she had gone on a date to the park with a boy and he’d asked her to the prom, Rebecca Levey was astounded.
"Going to the prom is about seven years away," she wrote in a widely-circulated essay about the online dating life of tweens last week.
Fortunately, all of it — the park, the boy, the prom — was merely virtual.
The date took place in Fantage, short for "fantastic age," a virtual world made for kids that lets users chat, attend parties, host fashion shows, play mini-games, and even go to school.
Virtual worlds like Fantage are fun, innocent, bright-colored versions of the massively-multiplayer online games that teenagers and adults play.
They also unintentionally function as online dating sites for the elementary and middle school set.
Online dating for middle schoolers is pretty primitive. " Kids pair off by asking "say 123 if u want me" and break up just as abruptly — like, five minutes later — by dropping a quick "brb" and then disappearing to another server.